tModLoader - AlchemistNPC v9.0 (2024)

VVV101

Duke Fishron
  • Mar 26, 2017
  • #121

Nova Solarius said:

I won't say anything. I'll just leave this image.

tModLoader - AlchemistNPC v9.0 (2)

I know... But I just have no solution for this... Maybe this can be fixed by changing width and height of sprite in code.

siuhim148

Terrarian
  • Mar 30, 2017
  • #122

After all the NPC kill by destroyer.They can't spawn again.What happen?

VVV101

Duke Fishron
  • Mar 30, 2017
  • #123

siuhim148 said:

After all the NPC kill by destroyer.They can't spawn again.What happen?

It is required to have Bottled Water in inventory to spawn Alchemist & Brewer. They won't respawn by themself. And Young Brewer respawns if both Alchemist & Brewer are in the hardmode world.

siuhim148

Terrarian
  • Mar 30, 2017
  • #124

VVV101 said:

It is required to have Bottled Water in inventory to spawn Alchemist & Brewer. They won't respawn by themself. And Young Brewer respawns if both Alchemist & Brewer are in the hardmode world.

OMG! I am silly. I just kill 12 time wall of flesh

HallowKingJerrold

Spazmatism
  • Apr 12, 2017
  • #126

May I throw an suggestion?

Fishing Combination
-Allows for easier fishing-
Crate/Sonar/Fishing/Regenation/Thorns/Iron Skin/Calm/Inferno
10 minute duration

VVV101

Duke Fishron
  • Apr 12, 2017
  • #127

HallowKingJerrold said:

May I throw an suggestion?

Fishing Combination
-Allows for easier fishing-
Crate/Sonar/Fishing/Regenation/Thorns/Iron Skin/Calm/Inferno
10 minute duration

Not bad idea, I think. But what about appearence of this? I think it could be avaible after beating 10 fishing quest (same condition as for Crate/Sonar/Fishing Potions and also Hardmode).

VVV101

Duke Fishron
  • Apr 15, 2017
  • #128

Upgrade v2.9
-Added Fishing Combination. Grants effects of Crate/Sonar/Fishing/Regenation/Thorns/Iron Skin/Calm/Inferno. Lasts for 10 minutes. Costs 5 gold. Avaible after beating 10 fishing quests.
-Added Ninja potion. Grants 10% damage & crit to all sources. Also give chance to dodge enemy attack and ability to climb walls. Costs 7 gold 50 silver. Can be bought in Hardmode. Also has recipe. Lasts for 10 minutes.
-Fixed sprite size of Young Brewer (I guess this should fix Party Hat problem).

Last edited:

VVV101

Duke Fishron
  • Apr 17, 2017
  • #129

Update v3.0
Nearly 30k downloads anniversary.
-Added Alchemist Necklace. Crafted from Charm of Myths & Cross Necklace. Gives life regeneration, reduce cooldown of healing potions & prolongers invincibility after hit.
-Replaced attack of all NPCs (actually, to Toxic Flask). It should be much more useful now.

Kuratheris

Terrarian
  • May 5, 2017
  • #130

I'm getting 5 alchemists showing up in my house. Only one shows up in the npc housing menu.

VVV101

Duke Fishron
  • May 6, 2017
  • #131

Kuratheris said:

I'm getting 5 alchemists showing up in my house. Only one shows up in the npc housing menu.

I guess, that is because of incompatible mod or some bug.
Try to install Cheat Sheet. Kill Alchemists with it. And then spawn one.
If this won't help, then give me your mod list.

xMewdrianx

Pixel Pirate
  • May 14, 2017
  • #132

Is it possible if you could have one of the NPC's sell Gills potions? (Pre-Hardmode)

VVV101

Duke Fishron
  • May 14, 2017
  • #133

xMewdrianx said:

Is it possible if you could have one of the NPC's sell Gills potions? (Pre-Hardmode)

Will add. Somehow forgot about it.

HallowKingJerrold

Spazmatism
  • May 14, 2017
  • #134

VVV101 said:

Will add. Somehow forgot about it.

Been wondering where that silly Gills Potion went.

VVV101

Duke Fishron
  • May 17, 2017
  • #135

Mini-Update v3.1
-Added Gills and Water Walking Potions to Brewer's shop.
-Changed descriptions of some new potions.
-Changed danger detection distance of NPC's.

HallowKingJerrold

Spazmatism
  • May 19, 2017
  • #136

Got another suggestion

While the "--- the -The Alchemist-" thing sounds kinda silly, mind renaming it to "--- the Teacher Alchemist"?
Also, give him some new lines regarding Tremor's Alchemist as well, noting how he learned from said Alchemist, or how he's not skilled enough to make hazardous chemicals.

Small things aside, could you make a major accessory (and upgrade) for when using alongside Tremor?
"Flask Bolo"
3 Leather + 3 Chains + 3 Gel Blocks
You can now throw 3 spinning flasks in a ring at enemies.
"Whatever works, I guess"

"Flask Spiral"
Flask Bolo + 6 Pink Gel Blocks
You can now throw 6 spinning flasks in a ring at enemies.
"You cannot put anything, into anything, and make it real!"

VVV101

Duke Fishron
  • May 19, 2017
  • #137

HallowKingJerrold said:

Got another suggestion

While the "--- the -The Alchemist-" thing sounds kinda silly, mind renaming it to "--- the Teacher Alchemist"?
Also, give him some new lines regarding Tremor's Alchemist as well, noting how he learned from said Alchemist, or how he's not skilled enough to make hazardous chemicals.

Small things aside, could you make a major accessory (and upgrade) for when using alongside Tremor?
"Flask Bolo"
3 Leather + 3 Chains + 3 Gel Blocks
You can now throw 3 spinning flasks in a ring at enemies.
"Whatever works, I guess"

"Flask Spiral"
Flask Bolo + 6 Pink Gel Blocks
You can now throw 6 spinning flasks in a ring at enemies.
"You cannot put anything, into anything, and make it real!"

Not quite sure if I can do integration (or modifying mechanic) with Tremor flasks. Also, I just don't know how to do this.
Adding to shop is easy, but playing around work mechanic... You can ask zadum4vii to do this at Tremor Remastered theme.
Edit: About new lines... Sure, why not.

lightbowser1

Duke Fishron
  • May 21, 2017
  • #138

I dont know if this is already asked but, why dont make the alchemist npc sell crystals and pixie dust? in order to make greater healing potions.

VVV101

Duke Fishron
  • May 21, 2017
  • #139

lightbowser1 said:

I dont know if this is already asked but, why dont make the alchemist npc sell crystals and pixie dust? in order to make greater healing potions.

Hm, I already thinked about this... Sure, why not. 50 silver per 1 for Dust, 75 silver per 1 for Crystal Shards? Of course at Alchemist's Shop in Hardmode.
Edit: What about Ichor/Cursed Flames?

Last edited:

lightbowser1

Duke Fishron
  • May 21, 2017
  • #140

VVV101 said:

Hm, I already thinked about this... Sure, why not. 50 silver per 1 for Dust, 75 silver per 1 for Crystal Shards? Of course at Alchemist's Shop in Hardmode.
Edit: What about Ichor/Cursed Flames?

thats your choice I only asked the dust and crystals because theyre potion ingredients, I would ask about pillar fragments but thats too much in my opinion but on a separated note do you think you can make an npc that sells the gems, called jewer because I use crystilium and some weapons required all gems and when I mean all gems that also includes the forgotten "Amber".

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