Physical armor +18
Magic Armor +44
Persuasion+1
Unlocks Come Back Kid
Set Bonus: The Captain's capricious mastery is restored with a complete set, boosting the armour's level to 8. An aura of fiery charm surrounds the wearer.
Physical armor +9
Magic Armor + 24
Lucky Charm +2
Movement +1.5
Immunity to Slipping
+5% Dodging
Set Bonus: The Captain's capricious mastery is restored with a complete set, boosting the armour's level to 8. An aura of fiery charm surrounds the wearer.
Physical armor +9
Magic Armor +24
Scoundrel +2
Bartering +2
Immunity to Drunk
Set Bonus: The Captain's capricious mastery is restored with a complete set, boosting the armour's level to 8. An aura of fiery charm surrounds the wearer.
Physical armor +63
Magic Armor +36
Sneaking +2
Accuracy +10%
Set Bonus:
- Vulture's Prayer, Devour a corpse to heal and increase damage by 15%
- Wings
Physical armor +63
Magic Armor +36
Set Perforation
Critical Chance+5%
Accuracy +5%
Set Bonus:
- Vulture's Prayer, Devour a corpse to heal and increase damage by 15%
- Wings
Physical armor +63
Magic Armor +36
Immunity to blinded
Critical Chance+5%
Empty Slot
Set Bonus:
- Vulture's Prayer, Devour a corpse to heal and increase damage by 15%
- Wings
Physical armor +82
Magic Armor +47
+3 Constitution
+2 Huntsman
+1 Ranged
Set Bonus:
- Vulture's Prayer, Devour a corpse to heal and increase damage by 15%
- Wings
Physical armor +118
Magic Armor +72
+3 Finesse
+4 Initiative
Empty Slot
Set Bonus:
- Vulture's Prayer, Devour a corpse to heal and increase damage by 15%
- Wings
Physical armor +438
Magic Armor +55
+3 Strength
+2 Two-Handed
+2 Duel Wielding
Immunity to Atrophy
+5% Critical Chance
(Set Bonus) Devourer's Slumber: At the start of combat, a random enemy will be marked. Killing the target heals you and reset all cooldowns.
Physical armor +315
Magic Armor +226
+5 Initiative
Empty Slot
(Set Bonus) Devourer's Slumber: At the start of combat, a random enemy will be marked. Killing the target heals you and reset all cooldowns.
Physical armor +562
Magic Armor +84
+5 Initiative
Empty Slot
(Set Bonus) Devourer's Slumber: At the start of combat, a random enemy will be marked. Killing the target heals you and reset all cooldowns.
Physical armor +453
Magic Armor +84
+2 Warfare
+2 Perseverance
Immunity to Terrified
(Set Bonus) Devourer's Slumber: At the start of combat, a random enemy will be marked. Killing the target heals you and reset all cooldowns.
Physical armor +845
Magic Armor +131
+2 Warfare
+10% Critical Chance
+10% Accuracy
Reflect 20% of Damage
3xEmpty Slot
(Set Bonus) Devourer's Slumber: At the start of combat, a random enemy will be marked. Killing the target heals you and reset all cooldowns.
Physical armor +186
Magic Armor +179
+15% Poison Resistance
+1 Geomancer
-2 Sneaking
-0.5 Movement
Immunity to Knock Down
Immunity to being teleported
(Set Bonus) Rooting Corruption: Increase poison resistance by 75%. Bleeds poison. Once per turn, physical damage causes the Contamination armor to shoot a toxic projectile in the direction its wearer is facing.
Physical armor +220
Magic Armor +198
+3 Intelligence
+3 Constitution
+15% Poison Resistance
2x Empty Slots
(Set Bonus) Rooting Corruption: Increase poison resistance by 75%. Bleeds poison. Once per turn, physical damage causes the Contamination armor to shoot a toxic projectile in the direction its wearer is facing.
Physical armor +186
Magic Armor +179
+15% Poison Resistance
+2 Hydrosophist
+1 Geomancer
2x Empty Slots
(Set Bonus) Rooting Corruption: Increase poison resistance by 75%. Bleeds poison. Once per turn, physical damage causes the Contamination armor to shoot a toxic projectile in the direction its wearer is facing.
Physical Armor +303
Magic Armor +297
+15% Poison Resistance
+2 Hydrosophist
+1 Geomancer
2x Empty Slots
(Set Bonus) Rooting Corruption: Increase poison resistance by 75%. Bleeds poison. Once per turn, physical damage causes the Contamination armor to shoot a toxic projectile in the direction its wearer is facing.
Physical Armor +165
Magic Armor +148
+3 Intelligence
+3 Wits
+15% Poison Resistance
+2 Loremaster
Empty Slots
(Set Bonus) Rooting Corruption: Increase poison resistance by 75%. Bleeds poison. Once per turn, physical damage causes the Contamination armor to shoot a toxic projectile in the direction its wearer is facing.
Magic Armor + 20
Intelligence + 2
Armor Defense + 100
Magic Armor + 30
Strength + 2
Pain Reflection + 1
Magic Armor + 14
Constitution + 1
+15% Air Resistance
Immunity to Stunned
1 Rune slot
Physical armor:based on level
Magic armor: based on level
+20% Air Resistance
+ 0.2 Movement
+ HP: based on level
Immunity to Stunned
Inflict Stunned on contact
Immunity to Shocked
Reflect 10% of melee damage as air damage
Restoration
Constitution + 2
Vitality + 5
Magic Armor + 9
Intelligence + 1
Constitution + 1
Set Cursed
Leadership + 1
Loremaster + 1
Luck + 2
Dispel Illusion
Intelligence + 2
Magic Armor + 40
Finesse + 2
Earth + 15
Poison + 15
Armor + 25
Earth + 15
Strength + 2
Constitution + 2
FireSpecialist + 1
Sneaking -1
Thievery + 1
Magic Armor + 20
+10% Fire Resistance
+1 Warfare
+5% Fire Resist
+5% Earth Resist
+5% HP
Reflect 10% damage as fire
Magic Armor + 20
Finesse + 2
Magic Armor + 20
Strength + 2
Barter + 1
Lucky Charm +1
Air Resistance +20%
Magic Armor + 3
Physical Armor + 17
Strength + 1
Magic Armor + 2
Restoration
Teleportation
Lucky - 1
Magic Armor + 50
Constitution + 1
Necromancy + 2
Magic Armor + 7
Intelligence + 1
Lucky Charm + 1
Poison Resistance + 10%
FinesseBoost +1
IntelligenceBoost +1
EarthSpecialist +1
Poisonous Skin
Magic Armor + 11
Wits + 1
Poison Resistance + 10%
Physical Armor + 15
Magic Armor + 4
Wits + 1
Warfare + 1
Geomancer + 2
Replenish Source
Max Charges: 5
Finesse + 1
Wits + 1
Thievery + 1
Chameleon Skin
Magic Armor + 20
Two Handed + 1
Magic Armor + 20
Sneaking + 1
Magic Armor + 20
Strength + 1
Leadership + 1
Shackles Of Pain
Magic Armor + 20
Constitution + 1
Poison + 40
Armor Defense + 40
Magic Armor + 40
Memory + 2
FireSpecialist +1
WaterSpecialist + 1
AirSpecialist + 1