1 on 1 in Basketball: Basic Information Explained (2024)

Table of Contents

What is a general definition of 1 on 1 in basketball

1 on 1 consists of action that occurs when one particular player competes against another player on a basketball court, ultimately to win a game.

In general, the two players would have an opportunity to transition between offense and defense with one player attempting to score points offensively against the other while the opposing player attempts to prevent scoring defensively.

Additionally, in certain formal or informal games when there is more than one offensive player and more than one defensive player on the court, a special situation, typically known as a 1 on 1 isolation could occur.

During a 1 on 1 isolation, one offensive player in possession of the basketball as well as one defensive player compete against each other while any additional players remain separated or isolated from the ball.

To briefly give an example of a potential 1 on 1 isolation, let’s say that an offensive player has possession of the basketball near the right side low post area and that same player is currently being guarded by an adjacent defender.

Moreover, let’s also say that other offensive players and defenders are currently located near perimeter areas of the court such as the top, wings, or corners.

Afterwards, if any additional offensive players do not cut towards the ball and at the same time, any additional defenders do not move towards the offensive player near the low post area to execute a double team or attempt to provide general help defense, then that could be considered a 1 on 1 isolation situation within that particular game.

It should also be noted that certain strategies of basketball offense could feature scoring options to create 1 on 1 isolation situations.

For example, the Princeton offense is able to generate a 1 on 1 isolation situation via its Low series that happens when an offensive player receives the ball near the low post block while the other offensive players are initially located near the perimeter areas of the court.

As another example, the Solo series of the Triangle offense could potentially lead to a 1 on 1 situation because the wing player on the strong side known as the trigger passes the ball into the low post while the point guard cuts away from the ball to the weak side corner.

What are the general rules for a 1 on 1 pickup basketball game

This is a basic explanation of the general rules for a 1 on 1 pickup basketball game, which is typically played at an indoor gym or outdoor court.

However, it should be mentioned as well that these rules could vary based on player preferences and are therefore not set in stone.

These rules could also generally apply to other similar variations such as a 2 on 2, 3 on 3, or 4 on 4 pickup basketball game.

Half court

Players typically only use one half of the court and both team use the same basket for scoring purposes.

This is also different from a full court basketball game where both teams would have a backcourt as well as a frontcourt.

Pregame first possession

Prior to the start of the 1 on 1 game, the two players could do something as simple as flip a coin to determine who would receive the ball first.

However, in most cases, the two players would usually take jump shots, particularly from three-point range until one of them makes a jump shot while the other one misses the next shot. Once that occurs, the player that made the shot would receive first possession of the basketball.

To give an example, let’s say that player 1 makes their jump shot but player 2 misses their jump shot. As a result of that, player 1 would receive the ball first.

Conversely, let’s say that player 1 misses their shot but player 2 makes their shot. As a result, player 2 would receive the ball first.

Moreover, if player 1 and player 2 miss their shots, both players could continue taking turns shooting until one of them makes a shot while the other misses a shot.

Alternatively, the two players could participate in another variation of the pregame shooting performance.

In this secondary variation, which is sometimes referred to as Do or die, one particular player would take the three-point jump shot. Afterwards, if the ball goes into the basket, then the player who shot it would receive it first.

Nevertheless, if that same particular player misses the shot, then the opposing player would receive the ball first.

Basically, the secondary variation is simple and first possession could be determined at a faster pace.

However, it could be more riskier for either player, depending on the three-point shooting ability of the player who would be taking the shot.

Points

In most cases of 1 on 1 pickup games, when an offensive player makes a field goal inside of the three-point line, this is usually worth one point as opposed to the standard two points, which is typically recorded within formal basketball games.

Moreover, when an offensive player makes a field goal outside of the three-point line, this is typically worth two points as opposed to the standard three-points, which is typically recorded within formal basketball games as well.

Also, 1 on 1 pickup generally does not implement a game clock that would normally determine the winner based on who has the most points at the end of the timer.

Instead, the player that scores a certain amount of points first would be the winner of the game.

It should also be mentioned that 1 on 1 pickup also does not usually include a shot clock so players are not required to shoot the ball within a specified number of seconds.

It should be noted as well that sometimes within a 1 on 1 pickup basketball game as well as other similar variations, a skunk rule could be established by the players, prior to the game or during the game.

This generally means that if one particular player has a significant lead in points that is much higher than the opposing player, then that same opposing player would automatically lose the game.

For example, if player 1 has 8 points and player 2 has 0 points (in other words, player 2 did not score any points), then this might qualify as an automatic loss for player 2, according to the skunk rule.

Essentially, the chance of player 2 diminishing player 1’s lead or the probability of player 2 taking the lead themselves is slim to none.

Therefore, it is usually better for player 2 to simply concede the loss and potentially start a new 1 on 1 game.

In addition to that, players might decide to institute a win by two rule. This basically means that one player would need to have a two-point lead over the opposing player upon reaching or exceeding the final score, which would also be determined prior to the game.

For example, let’s say that the two players agree that either of them has to score at least 15 points to win the game. Let’s also say that both players have 14 points at a certain point during the game.

From there, with the win by two rule in place, if player 1 scores one point to increase their total to 15, then that same player would not win the game.

Following that, if player 2 does not score and remains at 14 but player 1 is able to score one or two points to increase the lead to 16 points or 17 points respectively, then player 1 would win that particular game.

Rebounds

The rule for offensive rebounds is usually similar to the rules of formal full court play.

Basically, when a player gets an offensive rebound, that same player can try to score immediately or even dribble the ball if desired.

However, the rule for defensive rebounding within a 1 on 1 pickup basketball game is usually different.

Essentially, in a full court game setting, when a player for a particular team collects a defensive rebound, that would initiate transition offense action for that player’s team, which would also initiate transition defense of the opposing team.

Nonetheless, within a typical 1 on 1 pickup basketball game, when a player gains a defensive rebound, the ball usually has to clear a certain perimeter area of the court, which is commonly the three-point line.

This rule for defensive rebounding is typically instituted as a way to give the opposing player enough time to protect the basket since both players do not have their own backcourt or frontcourt as within a full court 5 on 5 game.

Put another way, without this rule, a player who is initially on defense could potentially grab the rebound and quickly score before the opposing team is able to react and defend the basket.

In most cases, this would probably be an unfair advantage, especially if that same player possesses a height or athletic advantage over the competition.

Additionally, it should be mentioned if a player does not clear after receiving the defensive rebound, then the other player could call for a non-clear rule break and receive possession of the ball.

Winner’s take or loser’s take

The winner’s take rule, which is sometimes referred to as “make it, take it” basically means that when a player scores points on offense, that same player would receive the ball immediately afterwards.

Essentially, with the winner’s take rule, if the offensive player is able to score continuously either by not missing shots and/or by grabbing offensive rebounds, which could lead to second chance points, then the opposing defensive player may not ever receive the ball in a game.

On the other hand, the loser’s take rule is opposite of winner’s take. That is, when the offensive player scores, the opposing defensive player receives the ball. Afterwards, the player that just scored becomes the current defender while the player that was scored on becomes the current offensive player.

In a basic sense, the loser’s take rule allows both players an opportunity to gain offensive possession of the basketball.

In terms of implementing winner’s take or losers’ take, this is typically determined by the players on the court prior to the game.

After a made basket or valid call

After a made basket or valid call, the player who should gain possession of the ball would receive it at the top, usually above the three-point line or closer to the midcourt line, which would also serve as the half court’s endline.

Check

Additionally, after a made basket or valid call, the defensive player can call “Check!” to briefly receive the ball from the player in possession of it prior to offensive execution.

Following that, the defender can examine the ball and give it back to the offensive player, prior to defensive execution.

Out of Bounds

Since players typically play on one half of the basketball court, the primary boundary lines will include the two sidelines as well as the adjacent baseline and the midcourt line.

Therefore, if a player has possession of the ball and then the player touches one of those boundary lines or passes over one of those boundary lines with a part of their body such as their foot, then this would be considered out of bounds.

Also, if a player was the last to touch the ball with or without possession of it and then the ball makes contact with or passes over one of those aforementioned boundary lines, then that would be considered out of bounds as well.

Afterwards, the opposing player would gain possession of the ball, usually at the top area near the midcourt line.

Calls in relation to fouls or violations

In most cases within informal or recreational play such as a 1 on 1 pickup basketball game, the players will make their own calls, especially in relation to fouls or other violations.

Moreover, when a potential dispute arises in reference to valid or invalid calls, the players will typically attempt to settle it by shooting the ball.

Basically, the player who made the initial call for a foul or violation would shoot a three-pointer. If the shot goes into the basket, then the call would stand. Otherwise, the call would be reversed or negated.

What are examples of additional basketball games that could be played 1 on 1

21

21 is a basketball game that features at least two players and in the case of 1 on 1 action, one particular player would begin on offense while the other player starts on defense.

21 typically follows standard basketball rules. So, one player could possibly call a violation such as traveling, carrying, or a foul on the other player.

However, similar to various types of pickup basketball games, it is possible for rules to be altered to one degree or another depending on the players’ preferences.

Prior to the 21 game, to determine who would receive the ball first, the two players could shoot the ball a certain number of times until one of them misses.

Alternatively, as another option, one of the players could shoot the ball and receive it if the ball goes into the basket as mentioned in a previous section.

Also, during the game of 21, each score is typically only worth one point but it is possible for players to agree that made three-pointers to be worth two points.

Furthermore, if one particular player scores one point or two points, then that same player would receive at least one additional shot which would also be worth at least one point.

Players could determine as well if that additional shot would be a free throw or a three-pointer.

Following that, if that same player makes the first additional shot, then that same player would usually be able to take up to two additional made shots for a total of three free shots.

Players could also agree on taking an unlimited amount of additional shots until a shot is missed.

After missing a shot, the opposing player could grab the defensive rebound or the shooter could grab their own miss via an offensive rebound.

It should be noted as well that when an opposing player grabs a defensive rebound, they would usually be required to clear the ball behind the three-point line.

This gives the player that missed an opportunity to transition into a defender and protect the basket or play on-ball defense.

This process continues until either player scores at least 21 points in the game.

Around the World

Around the world is a type of basketball game that typically consists of two or more players who attempt multiple shots from different spots around the basket until one of the players makes the final shot at the designated last spot to win the game.

Around the world could help players shoot the ball more consistently over time from different areas of the court.

Furthermore, around the world is a simple yet effective method of implementing general fitness and basic physical conditioning, especially for beginners.

Prior to playing the game, the players will select the designated shooting spots on the court. Also, these spots are generally equidistant from each other and commonly spaced around the perimeter areas of the court.

Additionally, all of the shooting spots would normally be within the three-point line or outside of the three-point line.

The typical spots within the three-point line would be the short corners near the baseline, the extended high post elbow areas that are just inside of the three-point arc near the wings of the court, as well as the high post area itself near the free throw line.

Similarly, the usual spots outside of the three-point line would be the corner areas adjacent to the sideline and baseline, the wing areas, and the top area.

It should also be noted that in some variations of around the world, players might decide to select certain spots near the low post blocks in addition to the previously mentioned spots.

Moreover, in uncommon variations of around the world, players could even designate shooting spots that are in the lane, which would require participants to shoot layups or floaters as well as various types of jump shots.

What are athletic traits to generally consider for 1 on 1 action

Speed

Speed in basketball generally consists of a player’s ability to move from one area of the court to another area, especially in a vertical direction, which would be up and down the court, in the shortest amount of time as possible.

In essence, one particular basketball player with a moderate to high degree of speed would almost certainly be able to move up or down the court from point A to point B at a much faster rate than another player with a lesser degree of speed.

Speed is potentially effective for an offensive player during 1 on 1 action because it could help that player blow by the defending opposition, particularly with an explosive first step, which could then lead to a scoring opportunity near the basket or even an open perimeter jump shot.

Speed could also help a defensive player stay in front of the offensive player to contain the ball.

However, in the event that a defender does get beat by an offensive player’s dribble action, that same defender could still use their speed and general athleticism to prevent a potential scoring opportunity, especially a layup, by executing a chase down block.

Quickness

Quickness in basketball generally consists of a player’s ability to swiftly change direction, primarily going east or west, particularly with good footwork, when necessary.

Furthermore, a basketball player’s quickness could also be determined by their reaction time to something occurring on the court.

In terms of 1 on 1 action, offensive players can benefit from quickness when executing perimeter or low post moves and/or countering against certain defensive actions.

For example, let’s say that an offensive player in possession of the ball near the right side wing area dribbles it toward the baseline with their right hand.

However, let’s also say that the on-ball defender performs a proper defensive sliding technique to effectively cut off that drive.

As a result, the offensive player could quickly react to that defensive action by executing a right to left behind the back dribble and then move in the opposite direction towards the lane.

Conversely, a quicker defensive player, especially near perimeter areas of the court, would generally have a much easier time sliding laterally to stay in front of the offensive player that they are guarding.

Moreover, if a defensive player possesses a greater amount of quickness than the opposing offensive player, then it would be much more challenging for that offensive player to dribble towards the basket.

As a result of less dribble penetration, there would generally be a reduction in the number of close-range shots, most notably layups, which are the highest percentage shots in the game of basketball.

Additionally, a quicker defender could more easily react to certain actions of the offensive player that they are covering, which could also lead to limited scoring opportunities for that offensive player.

As an example, let’s say that an offensive player executes a step back to create separation and raise up for a jump shot.

When that happens, a defender that possesses an adequate amount of quickness would still have a higher chance of contesting the jump shot and potentially blocking it than a defender with less than ample quickness.

Vertical Jump

Vertical jump or vertical leap in basketball generally consists of a player’s ability to jump in the air as well as the distance between the player’s feet and the ground.

Essentially, the greater the distance between the ground and the player’s feet after jumping in the air, the higher that player’s vertical jumping ability.

For 1 on 1 action, if an offensive player possesses a vertical jump that is greater than the opposing defender, then it would typically be much more challenging for the opposing defender to contest the shot or totally block it.

This could also lead to more high percentage scoring opportunities such as layups near the basket or perimeter jump shots that may not be available without an abundant vertical jumping ability.

On the other hand, if a defensive player possesses a vertical jump that is greater than the opposing offensive player, then it would usually be much easier to contest or block shots, which basically means it would be much more difficult for the offensive player to score points.

1 on 1 in Basketball: Basic Information Explained (2024)
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